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HOW TO PLAY

GETTING STARTED

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Each player begins with: 

FIVE GIFTS

THREE TRICKS

THREE SAND TOKENS

 

SETTING UP YOUR PLAY AREA

  • Place the remaining gifts in a draw pile
  • Make sure all your tokens are on the sand token side
  • Familiarize yourself with your tricks and what they do

TURN RULES

  • The player to left of the dealer goes first
  • Players take turns in a clockwise direction
  • After each round, the player to left becomes the new dealer

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Flip over the top card from the DRAW pile to create your PLAY pile and start the game!


GIFT GAMEPLAY

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GIVING IS RECEIVING: MATCH RULES

During your turn, place down a color on the PLAY pile

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If you match the color

Flip your sand token face up to receive a sand. Doing this ends your turn. 

STAYING ALIVE: SAND RULES

After you flip all your sand tokens, pick up a gift from the DRAW pile and reset all your tokens back to the sand token side.

IF YOU DO NOT MATCH THE COLOR:

Your turn immediately ends. Keep in mind, you can intentionally choose not to match.


TRICKS GAMEPLAY

TEST

TEST

GETTING TRICKY: TRICK RULES

  • You can play a trick on your turn before you play a gift
  • You must play a gift after you have played a trick
  • One trick at a time unless a trick says otherwise
  • Do not wait your turn for a REACTION trick

SPECIAL DISCARD RULES:

  • Always discard gifts on top of the DRAW pile face down
  • The player who discards chooses what they discard

WINNING THE GAME:

The game ends when only one player has gifts left!